Recreating Overcooked to gain a deeper understanding of Events and Inherited classes in Unity
Here I followed a Code Monkey tutorial which helped me gain a deeper understanding of scripting in Unity. I have made my own balancing changes and interaction differences in my build. Here are some of the following edits I have made :
1. Interaction with cutting counter, changed to holding down a button from repeated presses.
2. Balancing cook time and chopping time.
3. Player movement speed.