 
     Using playful methods to create a learning experience for entrepreneurs 
The Digital Society School is an organization that is part of the AUAS (Amsterdam University of Applied Sciences). They conduct a 20-week traineeship that aims to create positive transformational digital and social change. 
The track I participated in was the field of Ed.Tech for Social Change.   
The brief we worked on as a team of 4 was as follows : 
"How can digital technology be integrated into the design of an Educational Escape Room in a way that supports the learning outcomes of entrepreneurship studies?"
Click on the link to play the Escape Room prototype.
My role : 
As the only game designer on the team, my role was primarily the following : 
1. User Research 
2. Prototyping 
3. Puzzle Design 
4. Illustration
Client : 
Hogeschool Van Amsterdam 
Entrepreneur Program
Platform :
PC 
Sector :
Ed.Tech
Skills Used :
Illustrator
Game Design 
User Research