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Using playful methods to create a learning experience for entrepreneurs
The Digital Society School is an organization that is part of the AUAS (Amsterdam University of Applied Sciences). They conduct a 20-week traineeship that aims to create positive transformational digital and social change.
The track I participated in was the field of Ed.Tech for Social Change.
The brief we worked on as a team of 4 was as follows :
"How can digital technology be integrated into the design of an Educational Escape Room in a way that supports the learning outcomes of entrepreneurship studies?"
Click on the link to play the Escape Room prototype.
My role :
As the only game designer on the team, my role was primarily the following :
1. User Research
2. Prototyping
3. Puzzle Design
4. Illustration
Client :
Hogeschool Van Amsterdam
Entrepreneur Program
Platform :
PC
Sector :
Ed.Tech
Skills Used :
Illustrator
Game Design
User Research